I was keeping an eye on the above game development as it involved some awesome looking airships and game dynamics within a steampunk vibe – and was looking forward to playing the game on release.
There haven’t been any updates for a year or so and this wasn’t boding well, until recently confirmed by the developers that the game has been cancelled due to lack of funding options from publishers.
What a shame, there was vision and style evident in the demo and art work. But games of any calibre take a lot of work and investment I guess. Maybe the guys can come back to it in the future, perhaps try a crowd funding campaign.
There will initially be 16 quests within the first incarnation of Cogwheel Chronicles – these will range in difficulty and some will only be available once others are completed to (mostly) facilitate pace and learning of game play.
Quests can be found within the Cal-Landan air city at the Elektrikal Wizard free house and the Tesla Transport & Telegraph offices:
I don’t think I can ignore PBR for Cogwheel Chronicles – the uplift in pure ‘niceness’ due to the improved lighting is too much to not include:
However, can’t afford to move it all to PBR – many many assets already in the game world – too many to convert so will have to stick with some signature pieces and terrains and hope I can smooth out the lighting on the non PBR content.