Whilst developing a volumetric fog shader for London 1882 a nice side effect emerged, the frosting on the Nautilus and the skull headland is applied by a shader rather than textures on the models.
The HLSL (shaders) for Cogwheel Chronicles are coming along nicely. Not sure that all will be used in the final release, but it’s nice to have several to choose from to get the look and feel as good as an independent micro team can manage.
Below is the Ellenora airship with adaptive DOF (Depth Of Field) – notice the airship is in focus but the foreground and background are not. Not everyone likes this kind (or any kind) of DOF with games, so probably will be an optional feature.