Cyan Eyed – Superb Steampunk Film

“Cyan Eyed” movie is a triumph of plot, engaging characters, special effects and music within a steampunk world.

I’ve only just come across this spectacular film and it so resonates with the vibe of what I imagine and am trying to build for the ‘Cogwheel Chronicles’ game, it is almost spooky 🙂

It has sentient steam mechs, magic, airships, personable villains … it’s just brilliant. The VFX and the orchestral score and sound help to viscerally bring it to life. A huge labour of love and it is an absolutely stunning achievement.

Enough … just watch it!

Cyan Eyed Movie – Watch Full Screen & Turn Up the Sound 🙂

“Cyan Eyed” .. “Cyanide” (love it)

No dev updates for 15 months!

I couldn’t quite believe the last update on here was December 2020, so will have to get back in the habit of at least monthly posts (not that I believe many or probably any people read these to be honest – but it is a chronicle of sorts for me).

A lot of development work has been underway with Cogwheel Chronicles, so I may ‘time travel’ and now apply historical posts, based on the date the work was completed over the last year or so.

Most significantly as of this month, is the full release of Unreal Engine 5.0 ( out of early access now). So rather than wait any longer, a couple of days has been spent updating the Cogwheel game universe to the new platform. Some interesting results and observations here – and some issues to work through! More on this in next post.

unreal engine 5.0 launched

Underwater Caustics

I subscribe to several guys building game engines that use youtube to showcase their work – the ‘Wicked Engine’ being one of my favourites, there are prolific updates that often show cutting edge game engine rendering.

Recently a video popped up showing underwater caustic simulation and it is actually a pretty good case of ‘fakery’ (isn’t all game build fakery of sorts though). So using that as inspiration I delved in to the open source to see if I could replicate/duplicate in the ‘Cogwheel Engine’.

[note this is a ‘time travel’ post – with a retro fitted blog posting date matching the approximate time the work was completed]

Mars Helicopter – ‘Ginny’

NASA’s Ingenuity Mars Helicopter became the first aircraft in history to make a powered, controlled flight on another planet. To celebrate this spectacular feat of engineering I built a simulated ‘flight number 2’ within Unreal Engine 4.

And of course Ginny at some time later found the Cavor sphere on her travels on Barsoom:

Ginny the mars helicopter discovers HG Wells’ supposedly fictional Cavor Sphere 🙂

[note this is a ‘time travel’ post – with a retro fitted blog posting date matching the approximate time the work was completed]

20,000 Leagues Above The Clouds

I was keeping an eye on the above game development as it involved some awesome looking airships and game dynamics within a steampunk vibe – and was looking forward to playing the game on release.

There haven’t been any updates for a year or so and this wasn’t boding well, until recently confirmed by the developers that the game has been cancelled due to lack of funding options from publishers.

What a shame, there was vision and style evident in the demo and art work. But games of any calibre take a lot of work and investment I guess. Maybe the guys can come back to it in the future, perhaps try a crowd funding campaign.

The Lure of Airship Adventure

For me the concept of airships and adventure complement each other completely.

And it seems many movie makers agree, here are a few from movies across the decades:

The Hyperion (a bit worse for wear in this shot) from The Island at the Top of the World (Disney 1974)
Airship from The Mummy 2
Stardust Airship
Airship from The Last Crusade
Airships featured briefly in League of Extraordinary Gentlemen