Perhaps not completely consistent with the Cogwheel Chronicles timeline of 1882, but hey it’s a game, artistic liberties are taken 🙂
Back in the day when I was a member of a prestigious business software association and discussion forum, occasionally people would share pictures of their office space just for fun. Here is a one part of a wall in the cybernescence game studio.
The steampunk lamp I built myself from an old paraffin blow torch 🙂
I just absolutely love this style, quirkiness and the production values (all cheese included) 🙂
Dragons are peaceful creatures unless provoked. Their eggs are highly prized possessions of the rich, so the elder dragons are often disgruntled.
Since making this video, the dragon fire shader has been updated:
It surely does! Get your prints of this masterpiece here:
Isaac is one of two player characters within the Cogwheel game, this in game capture was testing a sepia LUT.
So have been working on allowing video intros to work on launching the game – this dragon revolve is not the finished version, just a rough cut to test the game engine updates.
I’ve been working on polishing some of the surrounding assets required for the standalone, game control below and obligatory screen shot