Fog is a very important game component for Cogwheel Chronicles – it is almost a character in the story itself.
Up until now though the fog has been pretty boring, so have now implemented a swirling height based fog effect into the game. Once you’re up in the skies on your airship / biplane / steamhawk / jetpack you can leave it all below but down near sea-level a dense poisonous fog envelopes and swirls.
To move to PBR or not to move to PBR that is the current question ….
Physically Based Rendering is pretty awesome – all major game studios and game titles use it – but they of course often have hundreds of millions to spend and many dedicated artists, programmers, designers etc. What does a severely limited indie developer do?
Still mulling this one over, but while I do here is a test PBR dragon in the Cogwheel Chronicles world:
Old school 3D using red/cyan spectacles (remember those) is making somewhat of a comeback – OK not really – VR is the new 3D I know – however I actually like the affect (probably as it brings back memories of youth) and a pair of decent stereo 3D anaglyph glasses is very cheap.
Probably just make it an add on option for those old school diehards who also like it 🙂